unreal.RigUnit_MathQuaternionRotateVector¶
- class unreal.RigUnit_MathQuaternionRotateVector(transform: Quat = Ellipsis, vector: Vector = Ellipsis, result: Vector = Ellipsis)¶
Bases:
RigUnit_MathQuaternionBaseRotates a given vector by the quaternion
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_MathQuaternion.h
Editor Properties: (see get_editor_property/set_editor_property)
result(Vector): [Read-Write] Resulttransform(Quat): [Read-Write] Transformvector(Vector): [Read-Write] Vector