unreal.RigUnit_MathQuaternionNotEquals¶
- class unreal.RigUnit_MathQuaternionNotEquals(a: Quat = Ellipsis, b: Quat = Ellipsis, result: bool = False)¶
Bases:
RigUnit_MathQuaternionBaseReturns true if the value A does not equal B
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_MathQuaternion.h
Editor Properties: (see get_editor_property/set_editor_property)
a(Quat): [Read-Write] Ab(Quat): [Read-Write] Bresult(bool): [Read-Write] Result