unreal.RigUnit_MathQuaternionFromEuler¶
- class unreal.RigUnit_MathQuaternionFromEuler(euler: Vector = Ellipsis, rotation_order: EulerRotationOrder = Ellipsis, result: Quat = Ellipsis)¶
Bases:
RigUnit_MathQuaternionBaseMakes a quaternion from euler values in degrees
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_MathQuaternion.h
Editor Properties: (see get_editor_property/set_editor_property)
euler(Vector): [Read-Write] Eulerresult(Quat): [Read-Write] Resultrotation_order(EulerRotationOrder): [Read-Write] Rotation Order
- property rotation_order: EulerRotationOrder¶
[Read-Write] Rotation Order
- Type: