unreal.RigUnit_MathMatrixFromTransformV2
¶
- class unreal.RigUnit_MathMatrixFromTransformV2(value: Transform = Ellipsis, result: Matrix = Ellipsis)¶
Bases:
RigUnit_MathMatrixBase
Makes a matrix from a transform
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_MathMatrix.h
Editor Properties: (see get_editor_property/set_editor_property)
result
(Matrix): [Read-Write] Resultvalue
(Transform): [Read-Write] Value