unreal.RigUnit_MathMatrixFromVectors¶
- class unreal.RigUnit_MathMatrixFromVectors(origin: Vector = Ellipsis, x: Vector = Ellipsis, y: Vector = Ellipsis, z: Vector = Ellipsis, result: Matrix = Ellipsis)¶
Bases:
RigUnit_MathMatrixBaseMakes a matrix from its vectors
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_MathMatrix.h
Editor Properties: (see get_editor_property/set_editor_property)
origin(Vector): [Read-Write] Originresult(Matrix): [Read-Write] Resultx(Vector): [Read-Write] Xy(Vector): [Read-Write] Yz(Vector): [Read-Write] Z