unreal.RigUnit_MathIntToFloat

class unreal.RigUnit_MathIntToFloat(value: int = 0, result: float = 0.0)

Bases: RigUnit_MathIntBase

Returns the int cast to a float

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_MathInt.h

Editor Properties: (see get_editor_property/set_editor_property)

  • result (float): [Read-Write] Result

  • value (int32): [Read-Write] Value

property result: float

[Read-Only] Result

Type:

(float)

property value: int

[Read-Write] Value

Type:

(int32)