unreal.RigUnit_MathDoubleIsNearlyEqual
¶
- class unreal.RigUnit_MathDoubleIsNearlyEqual(a: float = 0.0, b: float = 0.0, tolerance: float = 0.0, result: bool = False)¶
Bases:
RigUnit_MathDoubleBase
Returns true if the value A is almost equal to B
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_MathDouble.h
Editor Properties: (see get_editor_property/set_editor_property)
a
(double): [Read-Write] Ab
(double): [Read-Write] Bresult
(bool): [Read-Write] Resulttolerance
(double): [Read-Write] Tolerance