unreal.RigUnit_MathDoubleIsNearlyZero¶
- class unreal.RigUnit_MathDoubleIsNearlyZero(value: float = 0.0, tolerance: float = 0.0, result: bool = False)¶
Bases:
RigUnit_MathDoubleBaseReturns true if the value is nearly zero
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_MathDouble.h
Editor Properties: (see get_editor_property/set_editor_property)
result(bool): [Read-Write] Resulttolerance(double): [Read-Write] Tolerancevalue(double): [Read-Write] Value