unreal.RigUnit_MathDistanceToPlane
¶
- class unreal.RigUnit_MathDistanceToPlane(point: Vector = Ellipsis, plane_point: Vector = Ellipsis, plane_normal: Vector = Ellipsis, closest_point_on_plane: Vector = Ellipsis, signed_distance: float = 0.0)¶
Bases:
RigUnit_MathVectorBase
Find the point on the plane that is closest to the given point and the distance between them.
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_MathVector.h
Editor Properties: (see get_editor_property/set_editor_property)
closest_point_on_plane
(Vector): [Read-Write] Closest Point on Planeplane_normal
(Vector): [Read-Write] Plane Normalplane_point
(Vector): [Read-Write] Plane Pointpoint
(Vector): [Read-Write] Pointsigned_distance
(float): [Read-Write] Signed Distance