unreal.RigUnit_LiveLinkGetTransformByName
¶
- class unreal.RigUnit_LiveLinkGetTransformByName(subject_frame: SubjectFrameHandle = [], transform_name: Name = 'None', space: BoneGetterSetterMode = Ellipsis, transform: Transform = Ellipsis)¶
Bases:
RigUnit_LiveLinkBase
Get the transform value with supplied subject frame
C++ Source:
Plugin: LiveLinkControlRig
Module: LiveLinkControlRig
File: LiveLinkRigUnits.h
Editor Properties: (see get_editor_property/set_editor_property)
space
(BoneGetterSetterMode): [Read-Write] Spacesubject_frame
(SubjectFrameHandle): [Read-Write] Subject Frametransform
(Transform): [Read-Write] Transformtransform_name
(Name): [Read-Write] Transform Name
- property space: BoneGetterSetterMode¶
[Read-Write] Space
- Type:
- property subject_frame: SubjectFrameHandle¶
[Read-Write] Subject Frame
- Type: