unreal.RigUnit_MapRange_Float¶
- class unreal.RigUnit_MapRange_Float(value: float = 0.0, min_in: float = 0.0, max_in: float = 0.0, min_out: float = 0.0, max_out: float = 0.0, result: float = 0.0)¶
Bases:
RigUnitTwo args and a result of float type
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_Float.h
Editor Properties: (see get_editor_property/set_editor_property)
max_in(float): [Read-Write] Max Inmax_out(float): [Read-Write] Max Outmin_in(float): [Read-Write] Min Inmin_out(float): [Read-Write] Min Outresult(float): [Read-Write] Resultvalue(float): [Read-Write] Value