unreal.RigUnit_LiveLinkEvaluteFrameTransform¶
- class unreal.RigUnit_LiveLinkEvaluteFrameTransform(subject_name: Name = 'None', draw_debug: bool = False, debug_color: LinearColor = Ellipsis, debug_draw_offset: Transform = Ellipsis, transform: Transform = Ellipsis)¶
Bases:
RigUnit_LiveLinkBaseEvaluate current Live Link Transform associated with supplied subject
C++ Source:
Plugin: LiveLinkControlRig
Module: LiveLinkControlRig
File: LiveLinkRigUnits.h
Editor Properties: (see get_editor_property/set_editor_property)
debug_color(LinearColor): [Read-Write]debug_draw_offset(Transform): [Read-Write]draw_debug(bool): [Read-Write]subject_name(Name): [Read-Write]transform(Transform): [Read-Write]
- property debug_color: LinearColor¶
[Read-Write]
- Type: