unreal.RigUnit_ItemToName¶
- class unreal.RigUnit_ItemToName(value: RigElementKey = Ellipsis, result: Name = 'None')¶
Bases:
RigUnit_ItemBaseCasts the provided item key to its name
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_Item.h
Editor Properties: (see get_editor_property/set_editor_property)
result(Name): [Read-Write]value(RigElementKey): [Read-Write]
- property value: RigElementKey¶
[Read-Write]
- Type: