unreal.RigUnit_ItemReplace
¶
- class unreal.RigUnit_ItemReplace(item: RigElementKey = Ellipsis, old: Name = 'None', new: Name = 'None', result: RigElementKey = Ellipsis)¶
Bases:
RigUnit_ItemBase
Replaces the text within the name of the item
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_Item.h
Editor Properties: (see get_editor_property/set_editor_property)
item
(RigElementKey): [Read-Write] Itemnew
(Name): [Read-Write] Newold
(Name): [Read-Write] Oldresult
(RigElementKey): [Read-Write] Result
- property item: RigElementKey¶
[Read-Write] Item
- Type:
- property result: RigElementKey¶
[Read-Only] Result
- Type: