unreal.RigUnit_ItemReplace

class unreal.RigUnit_ItemReplace(item: RigElementKey = Ellipsis, old: Name = 'None', new: Name = 'None', result: RigElementKey = Ellipsis)

Bases: RigUnit_ItemBase

Replaces the text within the name of the item

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_Item.h

Editor Properties: (see get_editor_property/set_editor_property)

  • item (RigElementKey): [Read-Write] Item

  • new (Name): [Read-Write] New

  • old (Name): [Read-Write] Old

  • result (RigElementKey): [Read-Write] Result

property item: RigElementKey

[Read-Write] Item

Type:

(RigElementKey)

property new: Name

[Read-Write] New

Type:

(Name)

property old: Name

[Read-Write] Old

Type:

(Name)

property result: RigElementKey

[Read-Only] Result

Type:

(RigElementKey)