unreal.RigUnit_ItemNotEquals¶
- class unreal.RigUnit_ItemNotEquals(a: RigElementKey = Ellipsis, b: RigElementKey = Ellipsis, result: bool = False)¶
Bases:
RigUnit_ItemBaseReturns true if the two items are not equal
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_Item.h
Editor Properties: (see get_editor_property/set_editor_property)
a(RigElementKey): [Read-Write] Ab(RigElementKey): [Read-Write] Bresult(bool): [Read-Write] Result
- property a: RigElementKey¶
[Read-Write] A
- Type:
- property b: RigElementKey¶
[Read-Write] B
- Type: