unreal.RigUnit_IsItemInCurrentModule¶
- class unreal.RigUnit_IsItemInCurrentModule(item: RigElementKey = Ellipsis, result: bool = False)¶
Bases:
RigUnit_RigModulesBaseReturns true if the given item has been created by this module.
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_RigModules.h
Editor Properties: (see get_editor_property/set_editor_property)
item(RigElementKey): [Read-Write] * The key of the item to check the module forresult(bool): [Read-Write] * True if the item is owned by this module.
- property item: RigElementKey¶
[Read-Write] * The key of the item to check the module for
- Type: