unreal.RigUnit_HierarchySetDynamicsSolverTeleportDetection¶
- class unreal.RigUnit_HierarchySetDynamicsSolverTeleportDetection(execute_pin: RigVMExecutePin = [], dynamics_solver_component_key: RigComponentKey = Ellipsis, teleport_detection: RigDynamicsTeleportDetectionSettings = Ellipsis)¶
Bases:
RigUnit_DynamicsBaseMutableSets the teleport-detection thresholds of a Dynamics solver.
C++ Source:
Plugin: ControlRigDynamics
Module: ControlRigDynamics
File: RigDynamicsSolverExecution.h
Editor Properties: (see get_editor_property/set_editor_property)
dynamics_solver_component_key(RigComponentKey): [Read-Write] The Dynamics Solver to be updatedexecute_pin(RigVMExecutePin): [Read-Write] This property is used to chain multiple mutable units togetherteleport_detection(RigDynamicsTeleportDetectionSettings): [Read-Write] Per-channel teleport-detection thresholds applied to raw simulation-space deltas.
- property dynamics_solver_component_key: RigComponentKey¶
[Read-Write] The Dynamics Solver to be updated
- Type:
- property teleport_detection: RigDynamicsTeleportDetectionSettings¶
[Read-Write] Per-channel teleport-detection thresholds applied to raw simulation-space deltas.