unreal.RigUnit_HierarchySetDynamicsSolverTeleportDetection

class unreal.RigUnit_HierarchySetDynamicsSolverTeleportDetection(execute_pin: RigVMExecutePin = [], dynamics_solver_component_key: RigComponentKey = Ellipsis, teleport_detection: RigDynamicsTeleportDetectionSettings = Ellipsis)

Bases: RigUnit_DynamicsBaseMutable

Sets the teleport-detection thresholds of a Dynamics solver.

C++ Source:

  • Plugin: ControlRigDynamics

  • Module: ControlRigDynamics

  • File: RigDynamicsSolverExecution.h

Editor Properties: (see get_editor_property/set_editor_property)

  • dynamics_solver_component_key (RigComponentKey): [Read-Write] The Dynamics Solver to be updated

  • execute_pin (RigVMExecutePin): [Read-Write] This property is used to chain multiple mutable units together

  • teleport_detection (RigDynamicsTeleportDetectionSettings): [Read-Write] Per-channel teleport-detection thresholds applied to raw simulation-space deltas.

property dynamics_solver_component_key: RigComponentKey

[Read-Write] The Dynamics Solver to be updated

Type:

(RigComponentKey)

property teleport_detection: RigDynamicsTeleportDetectionSettings

[Read-Write] Per-channel teleport-detection thresholds applied to raw simulation-space deltas.

Type:

(RigDynamicsTeleportDetectionSettings)