unreal.RigUnit_HierarchySetDynamicsSolverSpaceMotion

class unreal.RigUnit_HierarchySetDynamicsSolverSpaceMotion(execute_pin: RigVMExecutePin = [], dynamics_solver_component_key: RigComponentKey = Ellipsis, space_motion: RigDynamicsSimulationSpaceMotion = Ellipsis)

Bases: RigUnit_DynamicsBaseMutable

Sets the simulation-space motion settings (conditioning + nested inertial-force / drag) of a Dynamics solver.

C++ Source:

  • Plugin: ControlRigDynamics

  • Module: ControlRigDynamics

  • File: RigDynamicsSolverExecution.h

Editor Properties: (see get_editor_property/set_editor_property)

  • dynamics_solver_component_key (RigComponentKey): [Read-Write] The Dynamics Solver to be updated

  • execute_pin (RigVMExecutePin): [Read-Write] This property is used to chain multiple mutable units together

  • space_motion (RigDynamicsSimulationSpaceMotion): [Read-Write] The simulation-space motion conditioning, including the nested inertial-force gain and drag settings.

property dynamics_solver_component_key: RigComponentKey

[Read-Write] The Dynamics Solver to be updated

Type:

(RigComponentKey)

property space_motion: RigDynamicsSimulationSpaceMotion

[Read-Write] The simulation-space motion conditioning, including the nested inertial-force gain and drag settings.

Type:

(RigDynamicsSimulationSpaceMotion)