unreal.RigUnit_HierarchySetDynamicsSolverSpaceMotion¶
- class unreal.RigUnit_HierarchySetDynamicsSolverSpaceMotion(execute_pin: RigVMExecutePin = [], dynamics_solver_component_key: RigComponentKey = Ellipsis, space_motion: RigDynamicsSimulationSpaceMotion = Ellipsis)¶
Bases:
RigUnit_DynamicsBaseMutableSets the simulation-space motion settings (conditioning + nested inertial-force / drag) of a Dynamics solver.
C++ Source:
Plugin: ControlRigDynamics
Module: ControlRigDynamics
File: RigDynamicsSolverExecution.h
Editor Properties: (see get_editor_property/set_editor_property)
dynamics_solver_component_key(RigComponentKey): [Read-Write] The Dynamics Solver to be updatedexecute_pin(RigVMExecutePin): [Read-Write] This property is used to chain multiple mutable units togetherspace_motion(RigDynamicsSimulationSpaceMotion): [Read-Write] The simulation-space motion conditioning, including the nested inertial-force gain and drag settings.
- property dynamics_solver_component_key: RigComponentKey¶
[Read-Write] The Dynamics Solver to be updated
- Type:
- property space_motion: RigDynamicsSimulationSpaceMotion¶
[Read-Write] The simulation-space motion conditioning, including the nested inertial-force gain and drag settings.
- Type: