unreal.RigUnit_HierarchySetJointConeLimit

class unreal.RigUnit_HierarchySetJointConeLimit(execute_pin: RigVMExecutePin = [], physics_joint_component_key: RigComponentKey = Ellipsis, cone_limit: RigPhysicsConeLimit = [])

Bases: RigUnit_PhysicsBaseMutable

Sets the joint cone limit

C++ Source:

  • Plugin: ControlRigPhysics

  • Module: ControlRigPhysics

  • File: RigPhysicsJointExecution.h

Editor Properties: (see get_editor_property/set_editor_property)

  • cone_limit (RigPhysicsConeLimit): [Read-Write] The cone limit

  • execute_pin (RigVMExecutePin): [Read-Write] This property is used to chain multiple mutable units together

  • physics_joint_component_key (RigComponentKey): [Read-Write] The Physics Joint to be updated

property cone_limit: RigPhysicsConeLimit

[Read-Write] The cone limit

Type:

(RigPhysicsConeLimit)

property physics_joint_component_key: RigComponentKey

[Read-Write] The Physics Joint to be updated

Type:

(RigComponentKey)