unreal.RigUnit_HierarchySetDynamicsSolverMaxNumSteps

class unreal.RigUnit_HierarchySetDynamicsSolverMaxNumSteps(execute_pin: RigVMExecutePin = [], dynamics_solver_component_key: RigComponentKey = Ellipsis, max_num_steps: int = 0)

Bases: RigUnit_DynamicsBaseMutable

Sets the max number of steps of a Dynamics solver

C++ Source:

  • Plugin: ControlRigDynamics

  • Module: ControlRigDynamics

  • File: RigDynamicsSolverExecution.h

Editor Properties: (see get_editor_property/set_editor_property)

  • dynamics_solver_component_key (RigComponentKey): [Read-Write] The Dynamics Solver to be updated

  • execute_pin (RigVMExecutePin): [Read-Write] This property is used to chain multiple mutable units together

  • max_num_steps (int32): [Read-Write] The maximum number of steps per update

property dynamics_solver_component_key: RigComponentKey

[Read-Write] The Dynamics Solver to be updated

Type:

(RigComponentKey)

property max_num_steps: int

[Read-Write] The maximum number of steps per update

Type:

(int32)