unreal.RigUnit_HierarchySetDynamicsSolverMaxNumSteps¶
- class unreal.RigUnit_HierarchySetDynamicsSolverMaxNumSteps(execute_pin: RigVMExecutePin = [], dynamics_solver_component_key: RigComponentKey = Ellipsis, max_num_steps: int = 0)¶
Bases:
RigUnit_DynamicsBaseMutableSets the max number of steps of a Dynamics solver
C++ Source:
Plugin: ControlRigDynamics
Module: ControlRigDynamics
File: RigDynamicsSolverExecution.h
Editor Properties: (see get_editor_property/set_editor_property)
dynamics_solver_component_key(RigComponentKey): [Read-Write] The Dynamics Solver to be updatedexecute_pin(RigVMExecutePin): [Read-Write] This property is used to chain multiple mutable units togethermax_num_steps(int32): [Read-Write] The maximum number of steps per update
- property dynamics_solver_component_key: RigComponentKey¶
[Read-Write] The Dynamics Solver to be updated
- Type: