unreal.RigUnit_HierarchySetDynamicsSolverMaxTimeStep¶
- class unreal.RigUnit_HierarchySetDynamicsSolverMaxTimeStep(execute_pin: RigVMExecutePin = [], dynamics_solver_component_key: RigComponentKey = Ellipsis, max_time_step: float = 0.0)¶
Bases:
RigUnit_DynamicsBaseMutableSets the max time step of a Dynamics solver
C++ Source:
Plugin: ControlRigDynamics
Module: ControlRigDynamics
File: RigDynamicsSolverExecution.h
Editor Properties: (see get_editor_property/set_editor_property)
dynamics_solver_component_key(RigComponentKey): [Read-Write] The Dynamics Solver to be updatedexecute_pin(RigVMExecutePin): [Read-Write] This property is used to chain multiple mutable units togethermax_time_step(float): [Read-Write] The maximum timestep of any step
- property dynamics_solver_component_key: RigComponentKey¶
[Read-Write] The Dynamics Solver to be updated
- Type: