unreal.RigUnit_HierarchySetDynamicsSolverGravity¶
- class unreal.RigUnit_HierarchySetDynamicsSolverGravity(execute_pin: RigVMExecutePin = [], dynamics_solver_component_key: RigComponentKey = Ellipsis, gravity: Vector = Ellipsis)¶
Bases:
RigUnit_DynamicsBaseMutableSets the gravity of a Dynamics solver
C++ Source:
Plugin: ControlRigDynamics
Module: ControlRigDynamics
File: RigDynamicsSolverExecution.h
Editor Properties: (see get_editor_property/set_editor_property)
dynamics_solver_component_key(RigComponentKey): [Read-Write] The Dynamics Solver to be updatedexecute_pin(RigVMExecutePin): [Read-Write] This property is used to chain multiple mutable units togethergravity(Vector): [Read-Write] Gravity in world space, can be scaled per particle
- property dynamics_solver_component_key: RigComponentKey¶
[Read-Write] The Dynamics Solver to be updated
- Type: