unreal.RigUnit_HierarchySetDynamicsSolverGravity

class unreal.RigUnit_HierarchySetDynamicsSolverGravity(execute_pin: RigVMExecutePin = [], dynamics_solver_component_key: RigComponentKey = Ellipsis, gravity: Vector = Ellipsis)

Bases: RigUnit_DynamicsBaseMutable

Sets the gravity of a Dynamics solver

C++ Source:

  • Plugin: ControlRigDynamics

  • Module: ControlRigDynamics

  • File: RigDynamicsSolverExecution.h

Editor Properties: (see get_editor_property/set_editor_property)

  • dynamics_solver_component_key (RigComponentKey): [Read-Write] The Dynamics Solver to be updated

  • execute_pin (RigVMExecutePin): [Read-Write] This property is used to chain multiple mutable units together

  • gravity (Vector): [Read-Write] Gravity in world space, can be scaled per particle

property dynamics_solver_component_key: RigComponentKey

[Read-Write] The Dynamics Solver to be updated

Type:

(RigComponentKey)

property gravity: Vector

[Read-Write] Gravity in world space, can be scaled per particle

Type:

(Vector)