unreal.RigUnit_HierarchySetDynamicsParticleRadius¶
- class unreal.RigUnit_HierarchySetDynamicsParticleRadius(execute_pin: RigVMExecutePin = [], dynamics_particle_component_key: RigComponentKey = Ellipsis, radius: float = 0.0)¶
Bases:
RigUnit_DynamicsBaseMutableSets the radius of a Dynamics particle
C++ Source:
Plugin: ControlRigDynamics
Module: ControlRigDynamics
File: RigDynamicsParticleExecution.h
Editor Properties: (see get_editor_property/set_editor_property)
dynamics_particle_component_key(RigComponentKey): [Read-Write] The Dynamics Particle to be updatedexecute_pin(RigVMExecutePin): [Read-Write] This property is used to chain multiple mutable units togetherradius(float): [Read-Write] The radius of the Dynamics Particle, used for collision
- property dynamics_particle_component_key: RigComponentKey¶
[Read-Write] The Dynamics Particle to be updated
- Type: