unreal.RigUnit_HierarchySetDynamicsParticleNoCollisionColliders¶
- class unreal.RigUnit_HierarchySetDynamicsParticleNoCollisionColliders(execute_pin: RigVMExecutePin = [], dynamics_particle_component_key: RigComponentKey = Ellipsis, no_collision_colliders: None = [])¶
Bases:
RigUnit_DynamicsBaseMutableReplaces the entire NoCollisionColliders list on a particle.
C++ Source:
Plugin: ControlRigDynamics
Module: ControlRigDynamics
File: RigDynamicsParticleExecution.h
Editor Properties: (see get_editor_property/set_editor_property)
dynamics_particle_component_key(RigComponentKey): [Read-Write] The Dynamics Particle to be updated (which must exist)execute_pin(RigVMExecutePin): [Read-Write] This property is used to chain multiple mutable units togetherno_collision_colliders(Array[RigComponentKey]): [Read-Write] The list of colliders that this particle should not collide with
- property dynamics_particle_component_key: RigComponentKey¶
[Read-Write] The Dynamics Particle to be updated (which must exist)
- Type: