unreal.RigUnit_HierarchySetDynamicsParticleScaleDampingByInverseMass

class unreal.RigUnit_HierarchySetDynamicsParticleScaleDampingByInverseMass(execute_pin: RigVMExecutePin = [], dynamics_particle_component_key: RigComponentKey = Ellipsis, scale_damping_by_inverse_mass: bool = False)

Bases: RigUnit_DynamicsBaseMutable

Sets whether the particle’s Damping is scaled by inverse mass (drag-like) or mass-independent.

C++ Source:

  • Plugin: ControlRigDynamics

  • Module: ControlRigDynamics

  • File: RigDynamicsParticleExecution.h

Editor Properties: (see get_editor_property/set_editor_property)

  • dynamics_particle_component_key (RigComponentKey): [Read-Write] The Dynamics Particle to be updated

  • execute_pin (RigVMExecutePin): [Read-Write] This property is used to chain multiple mutable units together

  • scale_damping_by_inverse_mass (bool): [Read-Write] True: Damping is divided by mass (drag-like). False (default): Damping is mass-independent.

property dynamics_particle_component_key: RigComponentKey

[Read-Write] The Dynamics Particle to be updated

Type:

(RigComponentKey)

property scale_damping_by_inverse_mass: bool

Damping is divided by mass (drag-like). False (default): Damping is mass-independent.

Type:

(bool)

Type:

[Read-Write] True