unreal.RigUnit_HierarchySetDynamicsParticleScaleDampingByInverseMass¶
- class unreal.RigUnit_HierarchySetDynamicsParticleScaleDampingByInverseMass(execute_pin: RigVMExecutePin = [], dynamics_particle_component_key: RigComponentKey = Ellipsis, scale_damping_by_inverse_mass: bool = False)¶
Bases:
RigUnit_DynamicsBaseMutableSets whether the particle’s Damping is scaled by inverse mass (drag-like) or mass-independent.
C++ Source:
Plugin: ControlRigDynamics
Module: ControlRigDynamics
File: RigDynamicsParticleExecution.h
Editor Properties: (see get_editor_property/set_editor_property)
dynamics_particle_component_key(RigComponentKey): [Read-Write] The Dynamics Particle to be updatedexecute_pin(RigVMExecutePin): [Read-Write] This property is used to chain multiple mutable units togetherscale_damping_by_inverse_mass(bool): [Read-Write] True: Damping is divided by mass (drag-like). False (default): Damping is mass-independent.
- property dynamics_particle_component_key: RigComponentKey¶
[Read-Write] The Dynamics Particle to be updated
- Type: