unreal.RigUnit_HierarchySetDynamicsParticleMovementType

class unreal.RigUnit_HierarchySetDynamicsParticleMovementType(execute_pin: RigVMExecutePin = [], dynamics_particle_component_key: RigComponentKey = Ellipsis, movement_type: RigParticleSimulationMovementType = Ellipsis)

Bases: RigUnit_DynamicsBaseMutable

Sets the movement type of a Dynamics particle

C++ Source:

  • Plugin: ControlRigDynamics

  • Module: ControlRigDynamics

  • File: RigDynamicsParticleExecution.h

Editor Properties: (see get_editor_property/set_editor_property)

  • dynamics_particle_component_key (RigComponentKey): [Read-Write] The Dynamics Particle to be updated

  • execute_pin (RigVMExecutePin): [Read-Write] This property is used to chain multiple mutable units together

  • movement_type (RigParticleSimulationMovementType): [Read-Write] How the particle should move

property dynamics_particle_component_key: RigComponentKey

[Read-Write] The Dynamics Particle to be updated

Type:

(RigComponentKey)

property movement_type: RigParticleSimulationMovementType

[Read-Write] How the particle should move

Type:

(RigParticleSimulationMovementType)