unreal.RigUnit_HierarchySetDynamicsParticleMovementType¶
- class unreal.RigUnit_HierarchySetDynamicsParticleMovementType(execute_pin: RigVMExecutePin = [], dynamics_particle_component_key: RigComponentKey = Ellipsis, movement_type: RigParticleSimulationMovementType = Ellipsis)¶
Bases:
RigUnit_DynamicsBaseMutableSets the movement type of a Dynamics particle
C++ Source:
Plugin: ControlRigDynamics
Module: ControlRigDynamics
File: RigDynamicsParticleExecution.h
Editor Properties: (see get_editor_property/set_editor_property)
dynamics_particle_component_key(RigComponentKey): [Read-Write] The Dynamics Particle to be updatedexecute_pin(RigVMExecutePin): [Read-Write] This property is used to chain multiple mutable units togethermovement_type(RigParticleSimulationMovementType): [Read-Write] How the particle should move
- property dynamics_particle_component_key: RigComponentKey¶
[Read-Write] The Dynamics Particle to be updated
- Type:
- property movement_type: RigParticleSimulationMovementType¶
[Read-Write] How the particle should move