unreal.RigUnit_HierarchySetDynamicsParticleNoCollisionColliders

class unreal.RigUnit_HierarchySetDynamicsParticleNoCollisionColliders(execute_pin: RigVMExecutePin = [], dynamics_particle_component_key: RigComponentKey = Ellipsis, no_collision_colliders: None = [])

Bases: RigUnit_DynamicsBaseMutable

Replaces the entire NoCollisionColliders list on a particle.

C++ Source:

  • Plugin: ControlRigDynamics

  • Module: ControlRigDynamics

  • File: RigDynamicsParticleExecution.h

Editor Properties: (see get_editor_property/set_editor_property)

  • dynamics_particle_component_key (RigComponentKey): [Read-Write] The Dynamics Particle to be updated (which must exist)

  • execute_pin (RigVMExecutePin): [Read-Write] This property is used to chain multiple mutable units together

  • no_collision_colliders (Array[RigComponentKey]): [Read-Write] The list of colliders that this particle should not collide with

property dynamics_particle_component_key: RigComponentKey

[Read-Write] The Dynamics Particle to be updated (which must exist)

Type:

(RigComponentKey)

property no_collision_colliders: None

[Read-Write] The list of colliders that this particle should not collide with

Type:

(Array[RigComponentKey])