unreal.RigUnit_HierarchySetDynamicsParticleCollideWithColliders¶
- class unreal.RigUnit_HierarchySetDynamicsParticleCollideWithColliders(execute_pin: RigVMExecutePin = [], dynamics_particle_component_key: RigComponentKey = Ellipsis, collide_with_colliders: bool = False)¶
Bases:
RigUnit_DynamicsBaseMutableSets whether a Dynamics particle participates in collider contacts
C++ Source:
Plugin: ControlRigDynamics
Module: ControlRigDynamics
File: RigDynamicsParticleExecution.h
Editor Properties: (see get_editor_property/set_editor_property)
collide_with_colliders(bool): [Read-Write] If false, this particle ignores all colliders regardless of NoCollisionColliders.dynamics_particle_component_key(RigComponentKey): [Read-Write] The Dynamics Particle to be updatedexecute_pin(RigVMExecutePin): [Read-Write] This property is used to chain multiple mutable units together
- property collide_with_colliders: bool¶
[Read-Write] If false, this particle ignores all colliders regardless of NoCollisionColliders.
- Type:
(bool)
- property dynamics_particle_component_key: RigComponentKey¶
[Read-Write] The Dynamics Particle to be updated
- Type: