unreal.RigUnit_HierarchySetDynamicsParticleAngleLimitStrength¶
- class unreal.RigUnit_HierarchySetDynamicsParticleAngleLimitStrength(execute_pin: RigVMExecutePin = [], dynamics_particle_component_key: RigComponentKey = Ellipsis, angle_limit_strength: float = 0.0)¶
Bases:
RigUnit_DynamicsBaseMutableSets the angle limit strength of a Dynamics particle
C++ Source:
Plugin: ControlRigDynamics
Module: ControlRigDynamics
File: RigDynamicsParticleExecution.h
Editor Properties: (see get_editor_property/set_editor_property)
angle_limit_strength(float): [Read-Write] The strength of the angle limit constraint (oscillation frequency). High values impose the limit more rigidly, low values allow soft/springy deviation before settling. Zero disables the angle limit.dynamics_particle_component_key(RigComponentKey): [Read-Write] The Dynamics Particle to be updatedexecute_pin(RigVMExecutePin): [Read-Write] This property is used to chain multiple mutable units together
- property angle_limit_strength: float¶
[Read-Write] The strength of the angle limit constraint (oscillation frequency). High values impose the limit more rigidly, low values allow soft/springy deviation before settling. Zero disables the angle limit.
- Type:
(float)
- property dynamics_particle_component_key: RigComponentKey¶
[Read-Write] The Dynamics Particle to be updated
- Type: