unreal.RigUnit_HierarchySetDynamicsParticleDamping¶
- class unreal.RigUnit_HierarchySetDynamicsParticleDamping(execute_pin: RigVMExecutePin = [], dynamics_particle_component_key: RigComponentKey = Ellipsis, damping: float = 0.0)¶
Bases:
RigUnit_DynamicsBaseMutableSets the particle into “damping” mode: writes the Damping value to ParticleProperties.Damping and forces bScaleDampingByInverseMass = false, so the effective coupling rate is Damping directly (mass-independent - every particle has the same relaxation timescale). Use Set Drag instead for the drag-like, mass-scaled behaviour.
C++ Source:
Plugin: ControlRigDynamics
Module: ControlRigDynamics
File: RigDynamicsParticleExecution.h
Editor Properties: (see get_editor_property/set_editor_property)
damping(float): [Read-Write] Air/ether damping rate (1/time). Effective coupling rate = Damping, regardless of mass.dynamics_particle_component_key(RigComponentKey): [Read-Write] The Dynamics Particle to be updatedexecute_pin(RigVMExecutePin): [Read-Write] This property is used to chain multiple mutable units together
- property damping: float¶
[Read-Write] Air/ether damping rate (1/time). Effective coupling rate = Damping, regardless of mass.
- Type:
(float)
- property dynamics_particle_component_key: RigComponentKey¶
[Read-Write] The Dynamics Particle to be updated
- Type: