unreal.RigUnit_HierarchySetDynamicsConfinerBox

class unreal.RigUnit_HierarchySetDynamicsConfinerBox(execute_pin: RigVMExecutePin = [], dynamics_confiner_component_key: RigComponentKey = Ellipsis, box: RigDynamicsShapeBox = Ellipsis)

Bases: RigUnit_DynamicsBaseMutable

Sets the properties of a named box shape on a Dynamics confiner. Name is used to find the shape.

C++ Source:

  • Plugin: ControlRigDynamics

  • Module: ControlRigDynamics

  • File: RigDynamicsConfinerExecution.h

Editor Properties: (see get_editor_property/set_editor_property)

  • box (RigDynamicsShapeBox): [Read-Write] The box shape data (Name is used to find the shape to update)

  • dynamics_confiner_component_key (RigComponentKey): [Read-Write] The Dynamics Confiner to be updated

  • execute_pin (RigVMExecutePin): [Read-Write] This property is used to chain multiple mutable units together

property box: RigDynamicsShapeBox

[Read-Write] The box shape data (Name is used to find the shape to update)

Type:

(RigDynamicsShapeBox)

property dynamics_confiner_component_key: RigComponentKey

[Read-Write] The Dynamics Confiner to be updated

Type:

(RigComponentKey)