unreal.RigUnit_HierarchySetDynamicsConeLimitStrength¶
- class unreal.RigUnit_HierarchySetDynamicsConeLimitStrength(execute_pin: RigVMExecutePin = [], dynamics_cone_limit_component_key: RigComponentKey = Ellipsis, strength: float = 0.0)¶
Bases:
RigUnit_DynamicsBaseMutableSets the strength of a Dynamics cone limit
C++ Source:
Plugin: ControlRigDynamics
Module: ControlRigDynamics
File: RigDynamicsConeLimitExecution.h
Editor Properties: (see get_editor_property/set_editor_property)
dynamics_cone_limit_component_key(RigComponentKey): [Read-Write] The Dynamics Cone Limit to be updatedexecute_pin(RigVMExecutePin): [Read-Write] This property is used to chain multiple mutable units togetherstrength(float): [Read-Write] The strength which enforces the limit (oscillation frequency)
- property dynamics_cone_limit_component_key: RigComponentKey¶
[Read-Write] The Dynamics Cone Limit to be updated
- Type: