unreal.RigUnit_HierarchySetDynamicsColliderCapsule¶
- class unreal.RigUnit_HierarchySetDynamicsColliderCapsule(execute_pin: RigVMExecutePin = [], dynamics_collider_component_key: RigComponentKey = Ellipsis, capsule: RigDynamicsShapeCapsule = Ellipsis)¶
Bases:
RigUnit_DynamicsBaseMutableSets the properties of a named capsule shape on a Dynamics collider. Name is used to find the shape.
C++ Source:
Plugin: ControlRigDynamics
Module: ControlRigDynamics
File: RigDynamicsColliderExecution.h
Editor Properties: (see get_editor_property/set_editor_property)
capsule(RigDynamicsShapeCapsule): [Read-Write] The capsule shape data (Name is used to find the shape to update)dynamics_collider_component_key(RigComponentKey): [Read-Write] The Dynamics Collider to be updatedexecute_pin(RigVMExecutePin): [Read-Write] This property is used to chain multiple mutable units together
- property capsule: RigDynamicsShapeCapsule¶
[Read-Write] The capsule shape data (Name is used to find the shape to update)
- Type:
- property dynamics_collider_component_key: RigComponentKey¶
[Read-Write] The Dynamics Collider to be updated
- Type: