unreal.RigUnit_HierarchySetDynamicsColliderCapsule

class unreal.RigUnit_HierarchySetDynamicsColliderCapsule(execute_pin: RigVMExecutePin = [], dynamics_collider_component_key: RigComponentKey = Ellipsis, capsule: RigDynamicsShapeCapsule = Ellipsis)

Bases: RigUnit_DynamicsBaseMutable

Sets the properties of a named capsule shape on a Dynamics collider. Name is used to find the shape.

C++ Source:

  • Plugin: ControlRigDynamics

  • Module: ControlRigDynamics

  • File: RigDynamicsColliderExecution.h

Editor Properties: (see get_editor_property/set_editor_property)

  • capsule (RigDynamicsShapeCapsule): [Read-Write] The capsule shape data (Name is used to find the shape to update)

  • dynamics_collider_component_key (RigComponentKey): [Read-Write] The Dynamics Collider to be updated

  • execute_pin (RigVMExecutePin): [Read-Write] This property is used to chain multiple mutable units together

property capsule: RigDynamicsShapeCapsule

[Read-Write] The capsule shape data (Name is used to find the shape to update)

Type:

(RigDynamicsShapeCapsule)

property dynamics_collider_component_key: RigComponentKey

[Read-Write] The Dynamics Collider to be updated

Type:

(RigComponentKey)