unreal.RigUnit_HierarchySetDynamicsColliderCapsuleLength

class unreal.RigUnit_HierarchySetDynamicsColliderCapsuleLength(execute_pin: RigVMExecutePin = [], dynamics_collider_component_key: RigComponentKey = Ellipsis, name: Name = 'None', length: float = 0.0)

Bases: RigUnit_DynamicsBaseMutable

Sets the length of a named capsule shape on a Dynamics collider

C++ Source:

  • Plugin: ControlRigDynamics

  • Module: ControlRigDynamics

  • File: RigDynamicsColliderExecution.h

Editor Properties: (see get_editor_property/set_editor_property)

  • dynamics_collider_component_key (RigComponentKey): [Read-Write] The Dynamics Collider to be updated

  • execute_pin (RigVMExecutePin): [Read-Write] This property is used to chain multiple mutable units together

  • length (float): [Read-Write] Core length of the capsule (total length is Length + 2 * Radius)

  • name (Name): [Read-Write] The name of the capsule shape to update

property dynamics_collider_component_key: RigComponentKey

[Read-Write] The Dynamics Collider to be updated

Type:

(RigComponentKey)

property length: float

[Read-Write] Core length of the capsule (total length is Length + 2 * Radius)

Type:

(float)

property name: Name

[Read-Write] The name of the capsule shape to update

Type:

(Name)