unreal.RigUnit_HierarchySetDynamicsColliderCapsuleLength¶
- class unreal.RigUnit_HierarchySetDynamicsColliderCapsuleLength(execute_pin: RigVMExecutePin = [], dynamics_collider_component_key: RigComponentKey = Ellipsis, name: Name = 'None', length: float = 0.0)¶
Bases:
RigUnit_DynamicsBaseMutableSets the length of a named capsule shape on a Dynamics collider
C++ Source:
Plugin: ControlRigDynamics
Module: ControlRigDynamics
File: RigDynamicsColliderExecution.h
Editor Properties: (see get_editor_property/set_editor_property)
dynamics_collider_component_key(RigComponentKey): [Read-Write] The Dynamics Collider to be updatedexecute_pin(RigVMExecutePin): [Read-Write] This property is used to chain multiple mutable units togetherlength(float): [Read-Write] Core length of the capsule (total length is Length + 2 * Radius)name(Name): [Read-Write] The name of the capsule shape to update
- property dynamics_collider_component_key: RigComponentKey¶
[Read-Write] The Dynamics Collider to be updated
- Type: