unreal.RigUnit_HierarchyImportFromSkeleton¶
- class unreal.RigUnit_HierarchyImportFromSkeleton(execute_context: ControlRigExecuteContext = [], name_space: Name = 'None', include_curves: bool = False, items: Array[RigElementKey] = [])¶
Bases:
RigUnit_DynamicHierarchyBaseMutableImports all bones (and curves) from the currently assigned skeleton. Note: This node only runs as part of the construction event.
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_DynamicHierarchy.h
Editor Properties: (see get_editor_property/set_editor_property)
execute_context(ControlRigExecuteContext): [Read-Write] Execute Context: * This property is used to chain multiple mutable units togetherinclude_curves(bool): [Read-Write] Include Curvesitems(Array[RigElementKey]): [Read-Write] Itemsname_space(Name): [Read-Write] Name Space
- property items: Array[RigElementKey]¶
[Read-Only] Items
- Type: