unreal.RigUnit_HierarchyImportFromSkeleton

class unreal.RigUnit_HierarchyImportFromSkeleton(execute_context: ControlRigExecuteContext = [], name_space: Name = 'None', include_curves: bool = False, items: Array[RigElementKey] = [])

Bases: RigUnit_DynamicHierarchyBaseMutable

Imports all bones (and curves) from the currently assigned skeleton. Note: This node only runs as part of the construction event.

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_DynamicHierarchy.h

Editor Properties: (see get_editor_property/set_editor_property)

  • execute_context (ControlRigExecuteContext): [Read-Write] Execute Context: * This property is used to chain multiple mutable units together

  • include_curves (bool): [Read-Write] Include Curves

  • items (Array[RigElementKey]): [Read-Write] Items

  • name_space (Name): [Read-Write] Name Space

property include_curves: bool

[Read-Write] Include Curves

Type:

(bool)

property items: Array[RigElementKey]

[Read-Only] Items

Type:

(Array[RigElementKey])

property name_space: Name

[Read-Write] Name Space

Type:

(Name)