unreal.RigUnit_HierarchyGetSiblingsItemArray¶
- class unreal.RigUnit_HierarchyGetSiblingsItemArray(item: RigElementKey = Ellipsis, include_item: bool = False, siblings: Array[RigElementKey] = [])¶
Bases:
RigUnit_HierarchyBaseReturns the item’s siblings
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_Hierarchy.h
Editor Properties: (see get_editor_property/set_editor_property)
include_item(bool): [Read-Write] Include Itemitem(RigElementKey): [Read-Write] Itemsiblings(Array[RigElementKey]): [Read-Write] Siblings
- property item: RigElementKey¶
[Read-Write] Item
- Type:
- property siblings: Array[RigElementKey]¶
[Read-Only] Siblings
- Type: