unreal.RigUnit_HierarchyGetSiblings
¶
- class unreal.RigUnit_HierarchyGetSiblings(item: RigElementKey = Ellipsis, include_item: bool = False, siblings: RigElementKeyCollection = Ellipsis)¶
Bases:
RigUnit_HierarchyBase
Returns the item’s siblings
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_Hierarchy.h
Editor Properties: (see get_editor_property/set_editor_property)
include_item
(bool): [Read-Write] Include Itemitem
(RigElementKey): [Read-Write] Itemsiblings
(RigElementKeyCollection): [Read-Write] Siblings
- property item: RigElementKey¶
[Read-Write] Item
- Type:
- property siblings: RigElementKeyCollection¶
[Read-Only] Siblings
- Type: