unreal.RigUnit_HierarchyGetPose¶
- class unreal.RigUnit_HierarchyGetPose(initial: bool = False, element_type: RigElementType = Ellipsis, items_to_get: RigElementKeyCollection = Ellipsis, pose: RigPose = [])¶
Bases:
RigUnit_HierarchyBaseReturns the hierarchy’s pose
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_Hierarchy.h
Editor Properties: (see get_editor_property/set_editor_property)
element_type(RigElementType): [Read-Write]initial(bool): [Read-Write]items_to_get(RigElementKeyCollection): [Read-Write] An optional collection to filter againstpose(RigPose): [Read-Write]
- property element_type: RigElementType¶
[Read-Write]
- Type:
- property items_to_get: RigElementKeyCollection¶
[Read-Write] An optional collection to filter against
- Type: