unreal.RigUnit_HierarchyGetParentsItemArray¶
- class unreal.RigUnit_HierarchyGetParentsItemArray(child: RigElementKey = Ellipsis, include_child: bool = False, reverse: bool = False, default_parent: bool = False, parents: None = [])¶
Bases:
RigUnit_HierarchyBaseReturns the item’s parents
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_Hierarchy.h
Editor Properties: (see get_editor_property/set_editor_property)
child(RigElementKey): [Read-Write]default_parent(bool): [Read-Write]include_child(bool): [Read-Write]parents(Array[RigElementKey]): [Read-Write]reverse(bool): [Read-Write]
- property child: RigElementKey¶
[Read-Write]
- Type: