unreal.RigUnit_HierarchyGetParentWeights
¶
- class unreal.RigUnit_HierarchyGetParentWeights(child: RigElementKey = Ellipsis, weights: Array[RigElementWeight] = [], parents: RigElementKeyCollection = Ellipsis)¶
Bases:
RigUnit_DynamicHierarchyBase
Returns the item’s parents’ weights
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_DynamicHierarchy.h
Editor Properties: (see get_editor_property/set_editor_property)
child
(RigElementKey): [Read-Write] Child: * The child to retrieve the weights forparents
(RigElementKeyCollection): [Read-Write] Parents: * The key for each parentweights
(Array[RigElementWeight]): [Read-Write] Weights: * The weight of each parent
- property child: RigElementKey¶
[Read-Write] Child: * The child to retrieve the weights for
- Type:
- property parents: RigElementKeyCollection¶
[Read-Only] Parents: * The key for each parent
- Type:
- property weights: Array[RigElementWeight]¶
[Read-Only] Weights: * The weight of each parent
- Type: