unreal.RigUnit_HierarchyGetParentsItemArray¶
- class unreal.RigUnit_HierarchyGetParentsItemArray(child: RigElementKey = Ellipsis, include_child: bool = False, reverse: bool = False, parents: Array[RigElementKey] = [])¶
Bases:
RigUnit_HierarchyBaseReturns the item’s parents
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_Hierarchy.h
Editor Properties: (see get_editor_property/set_editor_property)
child(RigElementKey): [Read-Write] Childinclude_child(bool): [Read-Write] Include Childparents(Array[RigElementKey]): [Read-Write] Parentsreverse(bool): [Read-Write] Reverse
- property child: RigElementKey¶
[Read-Write] Child
- Type:
- property parents: Array[RigElementKey]¶
[Read-Only] Parents
- Type: