unreal.RigUnit_HierarchyGetDynamicsSolverMaxNumSteps¶
- class unreal.RigUnit_HierarchyGetDynamicsSolverMaxNumSteps(dynamics_solver_component_key: RigComponentKey = Ellipsis, max_num_steps: int = 0)¶
Bases:
RigUnit_DynamicsBaseGets the max number of steps of a Dynamics solver
C++ Source:
Plugin: ControlRigDynamics
Module: ControlRigDynamics
File: RigDynamicsSolverExecution.h
Editor Properties: (see get_editor_property/set_editor_property)
dynamics_solver_component_key(RigComponentKey): [Read-Write] The Dynamics Solver to querymax_num_steps(int32): [Read-Write] The maximum number of steps per update
- property dynamics_solver_component_key: RigComponentKey¶
[Read-Write] The Dynamics Solver to query
- Type: