unreal.RigUnit_HierarchyGetDynamicsSolverMaxTimeStep¶
- class unreal.RigUnit_HierarchyGetDynamicsSolverMaxTimeStep(dynamics_solver_component_key: RigComponentKey = Ellipsis, max_time_step: float = 0.0)¶
Bases:
RigUnit_DynamicsBaseGets the max time step of a Dynamics solver
C++ Source:
Plugin: ControlRigDynamics
Module: ControlRigDynamics
File: RigDynamicsSolverExecution.h
Editor Properties: (see get_editor_property/set_editor_property)
dynamics_solver_component_key(RigComponentKey): [Read-Write] The Dynamics Solver to querymax_time_step(float): [Read-Write] The maximum timestep of any step
- property dynamics_solver_component_key: RigComponentKey¶
[Read-Write] The Dynamics Solver to query
- Type: