unreal.RigUnit_HierarchyGetDynamicsParticleTargetVelocityInfluence

class unreal.RigUnit_HierarchyGetDynamicsParticleTargetVelocityInfluence(dynamics_particle_component_key: RigComponentKey = Ellipsis, target_velocity_influence: float = 0.0)

Bases: RigUnit_DynamicsBase

Gets the target velocity influence of a Dynamics particle

C++ Source:

  • Plugin: ControlRigDynamics

  • Module: ControlRigDynamics

  • File: RigDynamicsParticleExecution.h

Editor Properties: (see get_editor_property/set_editor_property)

  • dynamics_particle_component_key (RigComponentKey): [Read-Write] The Dynamics Particle to query

  • target_velocity_influence (float): [Read-Write] If 1 the target’s velocity will be used for damping, if 0 damping is in sim space

property dynamics_particle_component_key: RigComponentKey

[Read-Write] The Dynamics Particle to query

Type:

(RigComponentKey)

property target_velocity_influence: float

[Read-Only] If 1 the target’s velocity will be used for damping, if 0 damping is in sim space

Type:

(float)