unreal.RigUnit_HierarchyGetDynamicsParticleTargetMode¶
- class unreal.RigUnit_HierarchyGetDynamicsParticleTargetMode(dynamics_particle_component_key: RigComponentKey = Ellipsis, target_mode: float = 0.0)¶
Bases:
RigUnit_DynamicsBaseGets the target mode of a Dynamics particle
C++ Source:
Plugin: ControlRigDynamics
Module: ControlRigDynamics
File: RigDynamicsParticleExecution.h
Editor Properties: (see get_editor_property/set_editor_property)
dynamics_particle_component_key(RigComponentKey): [Read-Write] The Dynamics Particle to querytarget_mode(float): [Read-Write] 0 = SimSpace, 1 = directional, values between blend the two modes
- property dynamics_particle_component_key: RigComponentKey¶
[Read-Write] The Dynamics Particle to query
- Type: