unreal.RigUnit_HierarchyGetDynamicsParticleStrength¶
- class unreal.RigUnit_HierarchyGetDynamicsParticleStrength(dynamics_particle_component_key: RigComponentKey = Ellipsis, strength: float = 0.0)¶
Bases:
RigUnit_DynamicsBaseGets the strength of a Dynamics particle
C++ Source:
Plugin: ControlRigDynamics
Module: ControlRigDynamics
File: RigDynamicsParticleExecution.h
Editor Properties: (see get_editor_property/set_editor_property)
dynamics_particle_component_key(RigComponentKey): [Read-Write] The Dynamics Particle to querystrength(float): [Read-Write] The strength which drives towards the target (oscillation frequency)
- property dynamics_particle_component_key: RigComponentKey¶
[Read-Write] The Dynamics Particle to query
- Type: