unreal.RigUnit_HierarchyGetDynamicsParticleScaleDampingByInverseMass

class unreal.RigUnit_HierarchyGetDynamicsParticleScaleDampingByInverseMass(dynamics_particle_component_key: RigComponentKey = Ellipsis, scale_damping_by_inverse_mass: bool = False)

Bases: RigUnit_DynamicsBase

Gets the scale-damping-by-inverse-mass flag of a Dynamics particle.

C++ Source:

  • Plugin: ControlRigDynamics

  • Module: ControlRigDynamics

  • File: RigDynamicsParticleExecution.h

Editor Properties: (see get_editor_property/set_editor_property)

  • dynamics_particle_component_key (RigComponentKey): [Read-Write] The Dynamics Particle to query

  • scale_damping_by_inverse_mass (bool): [Read-Write] True: Damping is divided by mass (drag-like). False: Damping is mass-independent.

property dynamics_particle_component_key: RigComponentKey

[Read-Write] The Dynamics Particle to query

Type:

(RigComponentKey)

property scale_damping_by_inverse_mass: bool

Damping is divided by mass (drag-like). False: Damping is mass-independent.

Type:

(bool)

Type:

[Read-Only] True