unreal.RigUnit_HierarchyGetDynamicsParticleScaleDampingByInverseMass¶
- class unreal.RigUnit_HierarchyGetDynamicsParticleScaleDampingByInverseMass(dynamics_particle_component_key: RigComponentKey = Ellipsis, scale_damping_by_inverse_mass: bool = False)¶
Bases:
RigUnit_DynamicsBaseGets the scale-damping-by-inverse-mass flag of a Dynamics particle.
C++ Source:
Plugin: ControlRigDynamics
Module: ControlRigDynamics
File: RigDynamicsParticleExecution.h
Editor Properties: (see get_editor_property/set_editor_property)
dynamics_particle_component_key(RigComponentKey): [Read-Write] The Dynamics Particle to queryscale_damping_by_inverse_mass(bool): [Read-Write] True: Damping is divided by mass (drag-like). False: Damping is mass-independent.
- property dynamics_particle_component_key: RigComponentKey¶
[Read-Write] The Dynamics Particle to query
- Type: