unreal.RigUnit_HierarchyGetDynamicsParticleDamping¶
- class unreal.RigUnit_HierarchyGetDynamicsParticleDamping(dynamics_particle_component_key: RigComponentKey = Ellipsis, damping: float = 0.0)¶
Bases:
RigUnit_DynamicsBaseReads the particle’s air/ether damping value, converting from Drag if the particle is in drag mode (Damping = Damping_stored / Mass) so the output always carries the damping-mode interpretation regardless of how the particle was authored.
C++ Source:
Plugin: ControlRigDynamics
Module: ControlRigDynamics
File: RigDynamicsParticleExecution.h
Editor Properties: (see get_editor_property/set_editor_property)
damping(float): [Read-Write] Air/ether damping rate (1/time). Effective coupling rate = Damping, regardless of mass.dynamics_particle_component_key(RigComponentKey): [Read-Write] The Dynamics Particle to query
- property damping: float¶
[Read-Only] Air/ether damping rate (1/time). Effective coupling rate = Damping, regardless of mass.
- Type:
(float)
- property dynamics_particle_component_key: RigComponentKey¶
[Read-Write] The Dynamics Particle to query
- Type: