unreal.RigUnit_HierarchyGetDynamicsParticleCollideWithColliders

class unreal.RigUnit_HierarchyGetDynamicsParticleCollideWithColliders(dynamics_particle_component_key: RigComponentKey = Ellipsis, collide_with_colliders: bool = False)

Bases: RigUnit_DynamicsBase

Gets whether a Dynamics particle participates in collider contacts

C++ Source:

  • Plugin: ControlRigDynamics

  • Module: ControlRigDynamics

  • File: RigDynamicsParticleExecution.h

Editor Properties: (see get_editor_property/set_editor_property)

  • collide_with_colliders (bool): [Read-Write] If false, this particle ignores all colliders regardless of NoCollisionColliders.

  • dynamics_particle_component_key (RigComponentKey): [Read-Write] The Dynamics Particle to query

property collide_with_colliders: bool

[Read-Only] If false, this particle ignores all colliders regardless of NoCollisionColliders.

Type:

(bool)

property dynamics_particle_component_key: RigComponentKey

[Read-Write] The Dynamics Particle to query

Type:

(RigComponentKey)