unreal.RigUnit_HierarchyGetDynamicsParticleDamping

class unreal.RigUnit_HierarchyGetDynamicsParticleDamping(dynamics_particle_component_key: RigComponentKey = Ellipsis, damping: float = 0.0)

Bases: RigUnit_DynamicsBase

Reads the particle’s air/ether damping value, converting from Drag if the particle is in drag mode (Damping = Damping_stored / Mass) so the output always carries the damping-mode interpretation regardless of how the particle was authored.

C++ Source:

  • Plugin: ControlRigDynamics

  • Module: ControlRigDynamics

  • File: RigDynamicsParticleExecution.h

Editor Properties: (see get_editor_property/set_editor_property)

  • damping (float): [Read-Write] Air/ether damping rate (1/time). Effective coupling rate = Damping, regardless of mass.

  • dynamics_particle_component_key (RigComponentKey): [Read-Write] The Dynamics Particle to query

property damping: float

[Read-Only] Air/ether damping rate (1/time). Effective coupling rate = Damping, regardless of mass.

Type:

(float)

property dynamics_particle_component_key: RigComponentKey

[Read-Write] The Dynamics Particle to query

Type:

(RigComponentKey)